GURPS on Golarion
Female Human (Chelish)
Recently come to Westcrown secretly and under cover of a common mercenary, she hopes to recover several treasures lost when the city’s Pathfinder lodge was forcibly closed decades ago by agents of the House of Thrune. Called Delvehaven, the lodge has been locked down tight for over 30 years, and even before then no Pathfinder has set foot inside since Aroden’s death. The fact that the shadow beasts came to plague Westcrown’s streets so soon after the lodge was sealed by the House of Thrune seems to indicate a connection between the two events, and Ailyn has discovered proof while researching Delvehaven in the libraries of Skyreach at the Great Lodge in Absalom.
As much as she would want to explore Delvehaven, she cannot – she’s not officially here on Pathfinder business, and if the society were to find out that she had taken the exploration of Delvehaven into her own hands, she would be in a lot of trouble. Yet if, perchance, another group not directly affiliated with the Pathfinders were to enter the old ruin – say, a group of heroes eager to combat the shadow beast legacy – she would be able to make a formal request to have Delvehaven investigated again.
Unfortunately, one cannot just simply walk into Delvehaven. While the House of Thrune no longer actively guards the site, they transferred that responsibility to Westcrown’s mayoral office. Worse, the fact that the House of Thrune has been engaged in an act of rewriting history (either by destroying existing documents or changing them to suit Thrune’s preferences) means that reliable information about Delvehaven has become incredibly scarce. Ailyn knows that there are several powerful magical locks and wards on the lodge placed there by the House of Thrune to prevent entry, and her research has shown her that keys to the locks and documentation relating to those wards exists in only one place—Aberian’s Folly. Further, the House of Thrune’s devotion to order and tradition all but ensures that these keys and documents are kept in a complex, twelve-sided puzzle-box container known as a Chelish Crux, and that if it has been secured anywhere in Aberian’s Folly, it is likely to lie within the manor’s vault—a place known as the Asmodean Knot. Unfortunately, her research in the significantly sized libraries at the Grand Lodge in Absalom hit a dead end after that, and so she has come to Westcrown to continue her investigations.
The Pathfinders have long been curious about the exact details of the House of Thrune’s interest in the lodge (as well as the nature of the wards they placed on it), and if someone could secure the contents of the Chelish Crux, the Society would pay them handsomely for the service.