Tag: GURPS 101

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  • GURPS 101 Articles

    [[Avoiding Combat Analysis-Paralysis in GURPS]] by "Peter V. Dell'Orto":http://dungeonfantastic.blogspot.com/2014/02/gurps-101-avoiding-combat-analysis.html [[How Much Damage to Kill in GURPS]] by "Peter V. Dell'Orto":http://dungeonfantastic.blogspot.com …

  • Magical Legalese

    For campaigns where magic is common, GMs may wish to adopt a “Spell Legality Class” or SLC for various spells, colleges, or types of magic. The GM will have to decide exactly what is what in his campaign, but the following might work for most campaigns: …

  • Low-Tech Weapons Legalese

    _To determine what weapons to carry, consider your situation first, and then your skills, strength, and budget. If you can't use it or don't need it . . . don't buy it. - GURPS Basic Set, p. 267_ When choosing weapons in GURPS, generally people care …

  • Avoiding Combat Analysis-Paralysis in GURPS

    As Douglas Cole pointed out with our fighters in Swords & Wizardry, there aren't a lot of options to choose from. As a result, we don't spend a lot of time trying to figure out what to do. Hit, not hit . . . what to hit what, who to hit. Not all that much …

  • How Much Damage to Kill in GURPS

    Riffing off some recent discussion of death checks in GURPS and how to cut someone's head off with a cutting weapon, I started to think that it would be amusing to map out the kind of damage you need to kill a character. *What's it take to kill someone …